
So, in the honor of storytelling, as is this beautiful mind-sharpening narrative, I’ll be taking a look at the new puzzle game Inked: A Tale of Love. The developer reached out to my friends at Indie Game Collective, and many of us got to try this ourselves to our utmost delight. I’ve seen sketch-style game graphics before, but I was curious to see what this was all about. Today I tested out the Switch version on the handheld mode and made my way through the first couple of chapters to see how well the transition has been (plus promote it to new players!)
#Inked a tale of love review Pc#
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#Inked a tale of love review simulator#

I would have liked to have been given a choice to either save the girl or the world because honestly who cares about the animals.


The artist never gets redeemed in the end the world is destroyed as a result of his actions. They try and make you feel bad for destroying the world but there is no way to avoid it. While the art, music and game mechanics were interesting, I didn't care at all for the the collectable sub mechanic.

I can see where the team was going with this but the game feels like it is lacking.
